Wanted to create something that had a slight cosmic horror feeling behind it . Took some inspiration from H. P. Lovecraft's Cthulhu Mythos. Also having this as practice to get some photogrammary work into unreal.
The Great Silence
Used photogrammetry for my organic assets.
Used photogrammetry to generate tileable terrain materials.
Photogrammetry data used in RealityCapture for the terrain materials. Later turning them into tileable textures in ZBrush.
Used photogrammetry data for most the assets in my scene .
Blueprint I did for the water. Wanted it to easily blend with the environment a bit more, Even though it is rarely seen was fun to make nonetheless.